Shaders: Fixed a crash in ShaderLab when switching rendering pipelines Shader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes
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Shader System: Crash on ComputeShader::SetValueParam when opening a certain Scene Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used Scene Management: Error "Destroying a GameObject inside a Prefab instance is not allowed" shown when destroying runtime-instantiated GameObject
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Scene Hierarchy: Additional GameObjects and a Console error after Undoing and Redoing a Paste As Child Quality of Life: Scene window stuck in orbit after context menu click from Hierarchy MacOS: Editor performance drops when clicking and dragging on Position, Rotation and Scale values in Transform component IOS: Fixed forcing jobified metal rendering URP: Fixed crash on standalone profiler executing the URP Upgrader.
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HDRP: Fixed crash on standalone profiler executing the HDRP Upgrader Graphics: Fixed an issue where Mesh.GetBlendShapeBuffer would cause stalls when called with PerVertex layout.
#Sound normalizer 7.0 serial gratis install
Until the Hub is updated to point to a new NDK version, to make IL2CPP builds with Unity, our users have to download the NDK manually from the Google website and install it on their machine, then go to Preferences window and point to the location where they installed the NDK.Īsset Database: Crash on TcpProtobufClient::EndBatch when creating a Prefab and Cache Server is disconnectedĭOTS: Crash when creating Assembly Definition Asset while Unity Logging package is installed Android: The Android NDK version installed by the Hub is r21d, while Unity requires r23b.